Game: Vector Tower Defence
Platform to port to: Nintendo DS
REPORT
The DS console has a limited screen size. Therefore I would shift all selectable icons to the bottom screen, and let the use select items by touching the appropriate icon with the stylus.
Towers and power-ups description may be read from a pop up at the top of the screen, and are placed by touching the type of tower the player wants, and tapping the position on the grid where the player wants the tower to be.
The top screen will contain the status of the game, what enemies are next, and other important information. Should the player lose a life, or win a round, a sound will be played, and the information area will glow. Pop up displays also have this sound and glow to attract the player's attention.
Since there is an auto spawn function, I would allow toggling of it using the L or R buttons, depending on an extra setting that allows the player to select which hand is holding the console.
Instead of having a pause button which must be clicked like in the original game, the start button may be used to temporary suspend the game should the player need to attend to other things. As for the other buttons on the console, they would not be put into use, as there is no need for them.
Graphically the only change that needs to be done is the health bar of the enemies. The bars should change color depending on the amount of health that the enemy has, to make it stand out.
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